Gears of WarIn Gears of War,
a slab of concrete is your best friend. And if that slab of
concrete isn't around, you can always make do with burned-out
cars, piles of metal, huge columns, or even the
ever-popular wall next to a doorway. Why are these inanimate
objects so friendly? Because if you aren't hiding behind
something in Gears of War, you might as well be dead. Microsoft
and Epic have teamed up to create this wicked game of
hide-and-seek with high-powered future guns, which delivers one
of the most heart-pounding and graphically thrilling experiences
of the year. If its exciting campaign doesn't rope you in,
chances are the team-based multiplayer will--either way, Gears
of War is downright amazing.
The game's campaign tells the tale of a man named Marcus Fenix. He, like the
other soldiers around him, is an extremely thick dude that very clearly doesn't
have time to bleed. The game immediately sets an action movie-like tone,
complete with an interesting post-apocalyptic world that's been overrun by a
mysterious force called the Locust. Marcus is a former soldier for the Coalition
of Organized Governments, or COG. Their soldiers wear ridiculously huge, bulky
armor, but can't be bothered to wear helmets. They're just that tough. Or
stupid. Either way, Fenix is a former soldier that's been branded a traitor and
locked away, but he's busted out of prison at the opening of the game, to help
in the fight against the Locust. After a brief tutorial level where you and Dom,
the soldier that busted you out, make your way out of the Locust-infested prison
and, yes, get to the chopper, you're connected with the other members of Delta
Squad and sent out to find Alpha Squad, which is both missing and supposedly in
possession of a device that could turn the tide of the war. The game's story
isn't very deep, and aside from a very brief mention in the front of the manual,
it doesn't really bother to fill you in on the details behind the conflict or
the main character's incarceration. The lack of exposition feels like a missed
opportunity to make the characters and the setting even more compelling, and
there are parts of the game that seem like they were built specifically to make
room for some kind of flashback sequence, but the gameplay is so sharp that you
probably won't care.
You'll fight a decent variety of enemies in Gears of War. Most of the Locust are
humanoids, with minor visual distinctions between the standard troops, ones with
shotguns, and so on. Later on, you'll fight some different-looking
humanoid-style enemies that are armed with explosive torque bows, and there are
plenty of other critters to face--some small, some screen-filling. They all use
slightly different tactics, but the same basic rule applies: Wait for them to
pop their heads (or other weak points) out and attempt to shoot it off. The
enemy response to your actions has its great moments, but it also has its
problems. Enemies hiding behind cover tend to not react when they get hit. From
time to time, you might catch the back of an enemy peeking just over a piece of
cover, and if you start shooting it, he'll usually just sit there and let you
drill him to death. But in spite of its few problems, the action is tense and
extremely enjoyable.
Gears of War consists of a large series of pitched battles between your squad
and the enemy forces. If you leave your fool head popped up for too long, it'll
get shot off every single time, so the proper place for you is tucked behind a
wall or some other piece of cover. The cover mechanics work very naturally,
making it easy to stick to a wall, pop up or around to take shots at the enemy,
and get back down safely. Moving between nearby pieces of cover is also very
easy to manage.
This isn't the first time that taking cover has been a focus of gameplay--the
mechanics work very similarly to a fairly obscure PlayStation 2 game from Namco
called kill.switch. But no game has made this sort of gameplay quite so
exciting. One of the greatest feelings in this game is that when you pop out to
take a shot, you immediately feel like you're taking your life into your own
hands, because the enemy is very good at opening fire the second they see you
and you'll see those bullets heading your way. This formula remains thrilling
from start to finish, though boss fights and a pretty neat vehicle section help
to break up the action.
Thankfully, one shot won't kill you, in most cases. The health meter takes the
form of a skull and gear icon that appears onscreen in pieces as you take
damage. If it's completed, that means you took one hit too many and you're
history. But if you can avoid getting shot for a few seconds, the gear fades
away and you're restored to full health. It's a much quicker recharge than
something like Halo's energy shields, and this helps keep the action moving
while reinforcing that you really need to play cautiously.
You'll usually have three other guys in your squad, but they usually aren't much
help. They're good for distracting enemies, and they'll take down a few here and
there, but they also tend to get dropped a lot. You can revive them,
if you can get over to them and hit the X button, but usually it's easier to
just finish the fight yourself, which brings them all back without exposing you
to the same enemy fire that took them down in the first place.
Gears of War offers two difficulty settings right off the bat, and a third
unlocks when you beat the game. The game defaults to the easiest setting, called
casual. On this setting, taking cover only becomes important when you're up
against heavy odds or later in the game, when the enemies get tougher. The
middle setting, hardcore, feels just right at first--you need to take cover, but
you can usually pop up and take shots without immediate punishment. But near the
tail end of the game, both difficulties ramp up quite a bit. Hardcore starts to
get a little unmanageable. Casual gets to be about as hard as the hardcore
setting is near the beginning of the game. And once you unlock insane, you'll
find that it's aptly named, though not impossible. Overall, the difficulty feels
like it could have used a bit more tuning, or another setting that finds the
sweet spot between casual and hardcore. But since you can select your difficulty
each time you load up your game, it's easy to set it down to casual if you get
stuck at a certain checkpoint, then raise it back up once you've made progress.
Making your way through the campaign should take most players somewhere from
about 10 to 12 hours, depending on the difficulty.
The game has achievements for finishing each of the five acts on each of the
three difficulties, and they stack, so if you beat an act on hardcore, you get
the casual points, as well. It only seems to keep track of what difficulty
setting you're on when you finish the act, so all this switching around won't
cause any trouble on that front, either. The game's achievements are pretty
good, with a smart mix of points you'll get for simply playing through the game
and some more esoteric ones, like points for playing as Dom in co-op, points for
perfectly reloading your weapon many times in a row, doing well online, and so
on. None of the points seem that far fetched, but you also won't have the full
thousand during your first couple of days with the game, either.
While the campaign is fine and good alone, it's even better
when you're playing with another player. You can do so via a
split-screen or over Xbox Live, and the good news is that you
can continue the campaign from where you've played in the
single-player, so you can use any mix of single or cooperative
play to get through without having to replay missions. The
second player takes on the role of Dom, and the game is both
more entertaining and significantly easier when playing with a
partner. That's because when players die in co-op, they can be
revived, provided they haven't been blown to bits or their
deaths don't take place during one of the few times when the
team splits up, separating the two human players. Online, the
co-op behaves quite smoothly, and the graphics in split-screen
mode appear to be just as good as they are when you're playing
alone. About the only negative aspect of co-op play is that if a
player drops out of an online game, the other player is forced
to quit back to the main menu. A more seamless drop-in/drop-out
setup would have been cool.
A big part of making any shooter memorable is the design of its weapons. Gears
of War has some very satisfying weaponry that really make the game stand out.
The machine gun you're going to use for most of the game is the Lancer, and in
addition to it being a fast-firing death dealer, it also has a unique melee
attack in the chainsaw bayonet. Yes, a machine gun with a chainsaw mounted to
the bottom of it is just as awesome as it sounds, though since most of the
enemies are content to hide behind cover and mow you down if you attempt to get
close, you don't get to use it as often as you might like. But when you do, it's
a terrific display of great, splashy blood effects. The other weapons in the
game aren't quite as flashy, as you'll get a standard sniper rifle, shotgun,
rocket launcher, some grenades, and so on. But you'll also get to use something
called the Hammer of Dawn, which is an orbital satellite that beams down hot,
fiery death from above when you paint a target. But the catch is that the
satellites have to be lined up above your position and you have to be outside
for it to work, so it's only available in a few very specific situations during
the campaign. You can carry four different weapons, but you'll always have slots
reserved for a pistol and for grenades, so you have to make choices about which
two main weapons you'll carry around with you.
Another really cool facet of the gameplay is that there's a trick to reloading
your weapon. By default, reloads take a set amount of time and aren't anything
flashy. But if you look just below the gun indicator on the screen, you'll see a
line sweeping across a bar with a couple of different colors on it. That's the
trick. A button press stops the meter. If you stop it in the gray area, the
weapon reloads faster. If you stop it in the tiny white zone, you'll reload and
all the bullets you just fed into your weapon will do more damage. But if you
miss and hit it in the black, the gun jams and takes even longer to reload. It's
a fascinating risk-versus-reward scenario that isn't difficult to master, but
when you're under fire in a tense situation, you're still likely to screw it up
now and then.
In addition to the single-player and co-op play, Gears of War has a team-based
multiplayer mode for up to eight players. The four-on-four action is also
round-based with no respawns, though like in the co-op game, you can revive
other players when they go down. On the other side, though, that
means
you need to pump a lot more rounds into your enemies after they go down, just to
make sure they stay down. Or, alternately, you can run up on their downed body
and hit the X button, which delivers a very satisfying life-ending boot to your
foe's head. For as much fun as the weapons are in single-player, they're
actually more exciting here. The Hammer of Dawn becomes a pretty hilarious
addition to the game, and you'll get to use that chainsaw more frequently
against unsuspecting players thanks to the way the maps offer multiple ways to
get to the same location. The key to multiplayer is to never work alone so that
you can always have someone around to revive you and vice versa. Two players
rolling up on one player usually (though certainly not always) results in the
single player getting decimated. One of the other players may go down, but
that's nothing a revival won't fix. The game's 10 maps offer a good variety, and
you can mix the action up a bit by changing out the weapons that appear in the
map. You can play in three different modes. Warzone is a standard team
deathmatch. Assassination puts one player in the leader role and the other three
players must fight as protectors. Execution forces you to kill opposing players
yourself--if you let them sit there and bleed, they can hammer the A button to
revive themselves. With a good number of maps and exciting action, this game
appears to have some longevity to it online. If you like, you can also play over
a LAN via system link, or locally--though local multiplayer is limited to two
players, which isn't too exciting.
Consider Gears of War to be the game that raised the bar for how console games
should look from here on out. The character models are thick and look
outstanding. The gray, war-torn environments are nicely varied throughout the
game, and the game is full of amazing standout visual moments, such as a train
sequence where you see that the sky is full of ink left behind by flying Locust
enemies, blocking your view of the stars just enough to prevent you from busting
out the Hammer of Dawn. Or, when you get to an underground mine and see a lot of
molten, glowing lava all around you. Or, anytime you get to use the chainsaw on
anything, ever. Or, the way the camera gets down low and starts shaking like a
wartime documentary whenever you start running. It all looks absolutely amazing,
from the animation to the game's over-the-top blood effects.
The game also runs at a very steady frame rate during gameplay. The cutscenes,
however, are rendered in real time, and when the action really gets heated in
some of the sequences, the visuals chop up. The music in Gears of War is
appropriately cinematic and really helps carry the action-movie style that the
game is shooting for. The dialogue also gives off an action-movie vibe, mainly
because most of it is totally meatheaded. The COG soldiers aren't
scientists--they're dumb, strong soldier boys that are at home when they're
behind the trigger. As a result, almost all of the dialogue is appropriately
gruff and filled with the sort of "let's rock!" enthusiasm that you'd expect
from a team of hardcore shooters. The weapons are also enhanced by great sound
effects. The squish of flesh being ripped apart by the chainsaw, in particular,
is outstanding.
Gears of War is a game that capitalizes on all of the promises made by the next
generation of gaming. It looks more than a few steps beyond what consoles have
been doing to this point, and the gameplay is supremely fulfilling from start to
finish in all of its various modes. While there have certainly been plenty of
similar shooters before it, the game's great weapons, amazing graphics, and
absolutely thrilling action make it stand out from the pack in a big, big way.